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Complete Play-Through of “The Lord of Terror”
Diablo Campaign Module on Youtube
I have made a complete play-through of my module and posted it on Youtube. Check it out if you want to get an idea on how the module plays, as well as learn some more background and tips from the creator on how to survive your adventure! The play-through itself is not completely finished, but I’ll be updating it regularly until we finish the module. Enjoy!
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- Starting with a brand new, level 1 character is highly recommended. Talking to each main NPC in Tristram gives you 250xp, which will get you up to level 3 by the time you are finished talking to every main NPC in Tristram.
- This lower level also makes the encounters in the labyrinth more fun and challenging as opposed to whacking on poor Fallen Ones with your beefed up level 20 character…
- You can only sell your stuff to one person in town, Ogden the Tavern Owner. The other merchants will just buy gems from you.
- You can only use one henchman at a time, so use the appropriate one suited to your playing style depending on the area you are currently exploring.
- Support classes like rogues, bards, etc might find this module difficult to play, especially if they intend to go solo, since heavy combat is involved. To breeze through the module, go with the melee-type classes, even without a henchman. For a challenge, use a Sorcerer or a Wizard and use a warrior henchman.
- You will find that Experience points come in fast and furious along the course of this module. If you have HotU, it is almost guaranteed that you will reach at least level 24 by the time you’re done. Don’t hesitate to multiclass if that’s your thing.
- As with experience points, Gold also tends to pour in midway into the module. It might be tempting to splurge it on luxuries instead of necessities, but note that when you reach level 20, Wirt and Griswold will offer the most powerful items in the game, and they don’t come cheap. Saving your gold wisely is recommended, even if you think you have “more than enough”.
- Casting a town portal before entering a new area is recommended, especially since some of the areas in this module prevent town portal spells from being cast. It is also good to save often, at least once every new area you explore and before fighting unique bosses, and make sure to use multiple save slots.
- The merchants change their store inventories everytime your character level reaches increments of five (5, 10, 15, 20), so if you don’t see enough powerful items from these merchants, checking their stores again when you hit the appropriate levels will allow you to see more and more of their higher end items.
- There are numerous quests in the module, and you’ll almost never run out of quests to finish. If you feel that a quest or an area is too tricky or too difficult to beat, move on to the next one or backtrack to an earlier one and come back later.
- Make sure to regularly read your journal, especially when a quest is initiated, updated or gets finished. Some hints as to where to go or how to finish quests are sometimes written on those journal entries.
- Keep not just yourself well stocked with healing potions, but also your henchman, if you have one.
- You will not be able to rest in the Hell areas, so if you want to avoid making repeated trips to town just to rest, stock up on potions, scrolls and other necessities.
- For better system performance during heated battles, especially the ones in Hell, tweak the Video Options and use the lowest setting to provide smoother action – you won’t have time to admire the sights when you’re trying to stay alive.
- The use of the radial menu for henchmen is particularly useful for instances like “Guard Me”, “Follow”, and “Stand Your Ground”.
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HENCHMAN TEXT/SHOUT COMMANDS
The following are the commands you can quickly issue henchmen just by typing it out instead of initiating conversation with the henchman (or you can create a custom text macro in one of your hotkey slots):
- hide or HenchmanName hide
- come here or HenchmanName come here
- attack or HenchmanName attack
- wait there or HenchmanName wait there
- fall back or HenchmanName fall back
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- Arkaine’s Valor – Negative Energy Protection, Freedom of Movement, Haste
- Auric Amulet – Gives the player 25,000 gold, with a 1500xp penalty and 125 magical damage to caster’s hit points (can heal afterwards)
- Bottle of Milk – Heal, Greater Restoration, Bull’s Strength, Endurance, Cat’s Grace, Stoneskin
- Tome of Town Portal – Casts a town portal in front of the player.
- Tome of Identification – Identifies all items in the player’s and henchman’s inventory
- Tome of Healing – Casts Heal on target creature or player.
- Staff of Apocalypse – Casts the Apocalypse spell on target hostile creature (Player’s apocalypse spell deals massive divine and fire damage, Diablo’s apocalypse spell deals negative energy and fire damage)
- Wealth (unique armor) – same as Auric Amulet
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To keep me from getting bored while working at the module incessantly for the last nine months, I added several secret goodies to the module. These are the ones that didn’t get removed when I finalized the module:
- A Bush, A Weapon, and A Rock – a quest you can get if you go northwest of Tristram and talk to the bush.
- Behind closed doors – If you check some of the locked upstairs rooms in the Tavern of the Rising Sun, you can hear things happening behind closed doors …
- These guys look familiar – After finishing the Andariel quest, walk back to the Southern Pit and check the area southeast of the map. You will see some people who will be familiar to you if you are a hardcore NWVault visitor…
- The Secret Cow Level? – Still wondering what that cornerstone fragment you obtained at the Crypts is supposed to do? Well, after you finish the game, your character receives a soulstone and is exported. Start a new game using the LOT module, and if you have the soulstone and the cornerstone fragment in your inventory, you will see a portal to your left in the Outskirts of Tristram. Enter it to work your way into the four bonus levels.
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